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Will Moczarski's avatar

This is a truly remarkable blog, Aaron, and I'm enjoying every word of it! What I liked about your "Super Star Trek" entry is that you actually linked the game mechanics to specific episodes rather than simply stating that it was based on that TV series ("you know, the one everyone knows and loves...") the way it is usually done. It's quite interesting to note that most of the episodes wouldn't translate to video games that easily, and I'd never thought about it that way.

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Stefan Jones's avatar

After a previous mention, I downloaded the listing for Super Star Trek and started to identify and rename variables. It isn't easy! That old code is really messy and obscure. The notes above will be a big help.

My eventual goal is to rewrite the game in Python, as a coding exercise. As I think I mentioned in another post, I Python-ized "DEEP SPACE," a game that appeared in Creative Computing in the mid 70s.

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