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Frakesy's avatar

I remember playing Adventure in grade school. It was available through the mainframe computers we had at the school, this would have been in 1978 or 79. My brother was in the computer club and he showed me how to get access. During school hours, the game was 'protected' by a wandering wizard who would interrupt play right at the start unless you knew the secret word. The word was AMANDA, which I believe was someone's girlfriend. Adventure and Dungeon inspired me to try writing my own games as well but as I wasn't a hacker I only got so far as BASIC programming could get me! Interesting bit about how the code was used to define rooms; in my version I came up with a system where each direction (N, S, E, W, U, D) had an assigned prime number, and each room had an identifying number that was the product of the available directions you could move. If you tried moving the engine would try dividing the room ID by the number associated with the direction to see if movement was possible. Probably overly complicated but I still remember today being pleased with coming up with that solution.

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Stanislav Hrda's avatar

Adventure seems to be the archetype or inspiration for most of the fully featured text adventure games created since then. Fantastic story behind it. And the hack used to find the correct email address among all of existing. :D

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