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mark boss's avatar

Thank you for this excellent article! Thought provoking not only in its examination of A Mind Forever Voyaging, but also in the possibilities of what a game can do. I think of mediums like games, novels, TV shows, songs, rpgs, and more as "story delivery systems." They deliver stories in different ways and with different levels of interactivity, yet they all center around a story. The possibilities and variations fascinate me, and learning about AMFV really made me think.

Thank you.

Sincerely,

Mark Boss

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Kamineko's avatar

I'm a little late to the party. While researching the critical landscape of AMFV--I'm documenting my playthrough of the entire Infocom catalog--I came across your astute write-up. I have seen pieces--all predating 2016--that suggest that Meretzsky's imagined future is horrific beyond all credibility. Nowadays, AMFV seems, perhaps, less naïve than such criticisms--so many impossible things seem possible, now. The guide from Gamefaqs was deeply moving in an unexpected way. I'm grateful for the link and grateful for all the historical background. Thanks.

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