Two lovers, two dancers, two pillars, two moons: the game that charged puzzles and landscapes with meaning, heralding a new turn in the evolution of interactive fiction.
While your disclaimer is honorable, hopefully nobody vaguely familiar questions the choice to include Zarf!
This was one of the first games I played when I discovered the rgif/raif world as a teenager. I don't remember too much about the details (I suspect I leaned heavily on a walkthrough and the symbolism went over my head). On the other hand, Spider and Web (1998?) is deeply implanted in my mind until this day. I assume you're not going to review another Zarf game this month, so let me wholeheartedly recommend that (shorter, less cruel) game to anyone who hasn't discovered it yet.
Interesting as always! One point of style: I'm reasonably well read, but I don't work in software, and so I had never come across the word "toolchain" before. Maybe a bit jargony.
While your disclaimer is honorable, hopefully nobody vaguely familiar questions the choice to include Zarf!
This was one of the first games I played when I discovered the rgif/raif world as a teenager. I don't remember too much about the details (I suspect I leaned heavily on a walkthrough and the symbolism went over my head). On the other hand, Spider and Web (1998?) is deeply implanted in my mind until this day. I assume you're not going to review another Zarf game this month, so let me wholeheartedly recommend that (shorter, less cruel) game to anyone who hasn't discovered it yet.
Two masters of IF, one reviewing the other.
Interesting as always! One point of style: I'm reasonably well read, but I don't work in software, and so I had never come across the word "toolchain" before. Maybe a bit jargony.