Web technology has also gotten very far in communicating what's on the screen. Web games and their bundled technology can be brought to Steam and mobile, and there's some great stuff being produced in our space.
See ARIA web standards for more info. Often these standards aren't hard to implement, some frameworks even build them in for you. The challenge is learning how to use screen readers to test your implementations.
Web technology has also gotten very far in communicating what's on the screen. Web games and their bundled technology can be brought to Steam and mobile, and there's some great stuff being produced in our space.
See ARIA web standards for more info. Often these standards aren't hard to implement, some frameworks even build them in for you. The challenge is learning how to use screen readers to test your implementations.
I imagine it's possible to trace a line between this and the more recent The Last Of Us 2. https://caniplaythat.com/2020/06/18/the-last-of-us-2-review-blind-accessibility/ describes how it works, although I'm not immediately clear on the mechanics of how to locate enemies.