50 Years of Text Games
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Pre-launch page for the book is a go!
Aaron A. Reed
May 23
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Pre-launch page for the book is a go!
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Business Wargames: Early Complex Text Games
The quest for the earliest transcript of a computer game uncovers a surprisingly complex computer strategy game from the 1950s.
Aaron A. Reed
May 10
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Business Wargames: Early Complex Text Games
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Survey now or forever hold your peace...
Aaron A. Reed
May 5
14
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Survey now or forever hold your peace...
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The "50 Years" Book is coming...
Aaron A. Reed
Apr 26
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The "50 Years" Book is coming...
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HUTSPIEL and Dr. Dorothy K. Clark
One of the first complex computer games, a military wargame called HUTSPIEL (1955), was created by a historian, Dr. Dorothy K. Clark.
Aaron A. Reed
Jan 26
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HUTSPIEL and Dr. Dorothy Clark
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The End of a Journey
Some final thoughts on this epic expedition.
Aaron A. Reed
Jan 1
35
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The End of a Journey
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2020: Scents & Semiosis
A generator for perfumes and memories that built an incredible meaning-making machine in procedural text.
Aaron A. Reed
Dec 30, 2021
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2020: Scents & Semiosis
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2019: A.I. Dungeon
Text games return to their roots, but this time entwined with the infinite grafts of a strange, brand new technology…
Aaron A. Reed
Dec 23, 2021
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2019: A.I. Dungeon
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2018: Weyrwood
An opera singer's interactive novel, and a text game company focused on readers, not gamers: Choice of Games.
Aaron A. Reed
Dec 16, 2021
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2018: Weyrwood
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2017: Universal Paperclips
The dawn of incremental games: how some of the most virally addictive games of the 2010s were nothing but text and numbers going up.
Aaron A. Reed
Dec 9, 2021
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2017: Universal Paperclips
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2016: The Freshman
Pixelberry's Choices and the insanely popular, wildly overlooked genre of interactive fiction romance on mobile.
Aaron A. Reed
Dec 2, 2021
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2016: The Freshman
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2015: Lifeline
The "texting adventure" that got millions of people to swap urgent messages with a fictional astronaut.
Aaron A. Reed
Nov 25, 2021
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2015: Lifeline
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