In the aftermath of a devastating election, a 1980s game designer starts to wonder if a game could be political.
Aaron A. Reed
When the best-loved makers of text adventures met the best-loved sci-fi satirist of the decade, the result was an unforgettable classic of interactive …
Aaron A. Reed
A young writer crosses paths with the designer of Zork, sparking a surprisingly experimental game where you experience reality from six unique perspect…
Aaron A. Reed
Veronika Megler just wanted a part-time job while she finished her college degree. She didn't realize it would end with her writing one of the first co…
Aaron A. Reed
In the early days of text games wild experiments flourished, like the forgotten series that pioneered the term "interactive fiction" where instead of t…
Aaron A. Reed
The story of how dozens of British college students would stay up all night to adventure together in the game that would spawn a thousand sequels.
Aaron A. Reed
A middle-aged lawyer lets his kids Choose Their Own Adventure for their bedtime story, planting the seeds for a publishing phenomenon “as contagious as…
Aaron A. Reed
The story of the husband and wife team who founded the first successful computer game studio—a year before Ken and Roberta Williams founded theirs.
Aaron A. Reed
When four MIT hackers decide they can make a better Adventure, they start building a game that will still be topping bestseller charts eight years late…
Aaron A. Reed
How a caver discovered Dungeons & Dragons and accidentally inspired the computer gaming industry.
Aaron A. Reed
How a rowdy band of dungeon crawlers took over a groundbreaking educational network and invented the computer roleplaying game.
Aaron A. Reed
When a high school sophomore’s favorite TV show is cancelled, he sets out on a determined quest to recreate it on a computer—even though he has no way …
Aaron A. Reed